

Spaceships generally move at the faction’s current navigation level when a player takes their Move Spaceships action. You can move a ship onto an empty planet to create a mine, paying the costs to build the mine (including terraforming or gaia costs) and remove the ship to your supply. You cannot use a ship as a starting point of navigation to build a mine or place a Gaiaformer. Each faction has a maximum of 15 trade tokens that they can use during the game. The number of spaceships gained in the income phase is determined by the level of the Trading Volume research track. Mines: 1,2,3,4,4,3,2,1,Xeno 3rd,Swarm PI.ĭuring the game any available Spaceships are automatically generated on the faction's Mines (or the Swarm PI) during the income phase in turn order.Initial Spaceships are placed at setup after all starting mines are placed in this setup order.


#Build on gaiaformer gaia project free
SetupĮach player at the start of the game receives a free starting tech tile which contains an action to move all of their spaceships. It maintains the perfect information, peaceful expansion, economic strategy, and area control of the game. The focus of this expansion to Gaia Project will be interplanetary and inter-faction trade using moving spaceships to transport goods from one faction’s mines to another faction’s buildings. 1 Starting Shipping Tech Tile for each player.3 New Standard Tech Tiles for Shipping (4 each).5 Stackable and nesting Wild Trade Token.15 Stackable and nesting Trade Tokens in each faction color.Designed by JamesWolfPacker based off of his Terra Mystica Ship Expansion.
