
- FANTASY MAP DESIGNER RIVERS HOW TO
- FANTASY MAP DESIGNER RIVERS SOFTWARE
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If your city has a river, be aware of its flood plane, if it has one. Poor residential areas will located here as well. Your bazaars will be in lowland areas, as will your docks and warehouses. Lowland areas are going to be working districts. Since it is difficult to bring heavy goods up hill, they will rarely be locations of commerce. Generally: the higher up you live, the richer you are. The highest hills will be claimed by defensive structures (watch towers and forts) or by the super rich (palaces and estates). Highland areas are going to be more residential in nature. The city’s terrain also helps you know where the city’s districts and wards are going to be. Cities have rivers and streams and the knowing where the highlands are will help you know how the water flows. You should have an idea – at least a sketch – of the highlands and lowlands as this defines the flavor of those parts of the city. Rome is famously built on “Seven Hills”, for instance, and Florence’s biggest feature is the River Arno. Most cities are not built on flat, featureless land.

Where does the settlement obtain food and other resources?.Where does the settlement obtain fresh water?.What are the important buildings in the settlement?.What is the terrain like around the settlement?.
FANTASY MAP DESIGNER RIVERS HOW TO
There are a handful of things you need to know before beginning, and I’m going to go over them now, and then tell you how to include them in the map later. You need to know a lot about your city before you can begin to lay pen to paper, I’m afraid. I highly recommend using a dual-grid strategy (where you have a grid where 1 hex equals 1 mile, and another where 1 hex equals 1/10th of a mile). Any tighter than that and your map may lose its value, or you’ll find yourself making a blueprint or a battlemap. Whatever you select, you’ll want to have a single grid point to be equal to about 1/10th of a mile. This will provide a coordinate system: any one square can be identified with its letter and number (e.g., square B4, or square C9). If you do so, along the top (or bottom, or both) you should label each column with a letter (A, B, C, etc.) and along the side (left or right, or both) label each row with a number (1, 2, 3, etc.). It’s about designing.However, it is sometimes desirable to use a square scaling grid and do cross-section coordinates. This is not a book to teach you how to draw.
FANTASY MAP DESIGNER RIVERS DOWNLOAD


Step Eight: Making sure that rivers are realistic.Step Seven: Incorporating islands and lakes.Step Five: Adding continents by understanding how tectonic plates work.Step Four: Sketch your map and make sure to get size of the world just right.Step Three: An overview of what is to come.
FANTASY MAP DESIGNER RIVERS SOFTWARE
